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Fane ticks these off and is the only origin character to do this. Also, there is a book in act 2 that can only be read by a character with both Mystic and Scholar traits. However, watching the game try to take out your own undead will teach you to better handle the many undead you will encounter in the game. Keeping Fane as a ranged character is likely best as it can be a bit difficult to keep an undead alive when you are new(er) to the game. Fane can be a good choice for new(er) characters. Anything that needs more can be failed without loss of XP. This is the only point in Persuasion you need for the first act. Red Prince gets the Lizard bonus Persuasion. Fire slug fun will be had in the first act and it will make an Act 2 quest quite easy. More options is good for new players not yet familiar with game.Īs for reccomended characters, Pet Pal on the Red Prince is nearly a must. This setup is highly versatile and can take advantage of every weapon you come across giving you even more options to handle encounters. Geomancy and/or Hydrosophist are good magic schools to add some CC to your tank and allow the tank some magic damage is the encounter needs it. Also, building up a magic school on the tank can give more magic options as well. The tank and Shadowblade should be packing grenades in case they need to do some magical damage. This is a solid set up as the Archer/Summoner allows you to go 3 physical damage characters and 1 magic damage when the encounter needs it or 2 physical damage and 2 magical damage if the encounter needs it. My default party make up is an Archer/Summoner (can to physical or magical damage - magic damage is from summoning incarnate on appropriate surface and special arrows), a strength build tank (physical damage - someone to carry lots of crafting supplies), a spell caster of some type (magical damage) and a Shadowblade (physical damage and thievery). This is a highly versatile group that can take advantage of any weapon you come across. Sebille : Scoundrel/Polymorph - high dps, lots of fun and some good CC once you get to the Lady Vengeance
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Red Prince : Fighter - Warfare/Geo - get Pet Pal talent, this will be both amusing and quite useful Lohse/Ifan : Wayfarer/Summoner - Summoning focus with a bit of Geo and Huntsmanįane : Spellcaster of some sort - Geo to get access to poison spells is nice, Pyro to watch the world burn - once on board Lady Vengeance max Thievery
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NPCs can give lots of tips to completing quests. Talk to NPCs and pay attention to what they say. Look to your minimap to see where you can go. Abao has a good build and I 100% agree the best thing in the game is to just go explore.
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