

It was a fun project and I prefer making terrain this way versus just buying the kit. Overall, probably saved a decent bit of money only because I have all of the scenery modeling supplies and paints, but I did spend quite a bit of time. This is the finished product, I plan to give it a coat or three of 1 PVA glue : 9 water to add some durability, but that is all that is left to do. It really only shows when you look close, on the table I don’t see it at all. I think some milliput smoothing work would have made these turn out better.

You can see the resolution more on the lighter painted group and the skulls. I found some sufficiently haunted looking tree plans and he printed them out for me ( ). I have a friend at the hobby shop that conveniently owns a 3D printer. In the back you can see an aborted attempt at wire and milliput sculpted tree. Some highlight flock was also added later. I later went back and did some airbrush washes for shading. I used some cork board and some watered down DAP brand plastic wood putty for texture. This is the important glue and clamp photo. I started by finding a base that exactly matches the GW kit from counter attack bases ( ). I looked at it and thought,’I can probably save a dollar or two by spending a lot of extra time on making it myself!’ So I did.

The games workshop kit looks pretty neat, but also comes with a $33 price tag attached to it. So a number of these terrain pieces are necessary to play. Heroes can also summon additional wyldwoods. Friendlies can get buffs from and teleport between them. Enemies can be damaged and impeded by them. At the beginning of the game 1, 2 or 3 of these are placed on the table. Sylvaneth Wyldwoods, a faction specific terrain piece, are a central part of both of those mechanics. I really liked the aesthetic of haunted forests and their gameplay utilized lots of magic and movement chicanery. I spent some time looking through the current factions in AoS and Sylvaneth looked like a good fit. Orcs are very much a run straight at the enemy and ‘smash better than they do’ army. I had previously been playing Orcs in Kings of War and wanted to pick a faction that had a bit more finesse and a tactical play style. Last spring I got hooked on Age of Sigmar.
